In Support of Excellence

It's all about the students

Technology Enhanced Education … when you can’t trust the Internet!

DO YOU TEACH OR DO YOU EDUCATE?

This short video is designed to prompt discussion when teachers are focused on PD (professional development). Although there is strong overlap between teaching and education as concepts, it makes a distinction really worth exploring.

It asks are you a teacher and defines “to teach” as:

  • To show or EXPLAIN how to do something
  • Encourage someone to accept as a FACT or principle
  • Give INFORMATION about or instruction in
  • CAUSE someone to learn or understand something
  • INDUCE by example or punishment to do or not to do something

Or are you an Educator?

An educator is one who gives intellectual, moral and social instruction. An educator is an experienced and trusted adviser, one who advises and shows the way. The characteristics of an educator are to:

  • CAUSE
  • INSPIRE
  • ENLIGHTEN
  • ILLUMINATE

It has a provocative quote from Henry Brougham, First Baron Brougham and Vaux. In a speech to the British House of Commons (January 29, 1828) he said, “Education makes a people easy to lead but difficult to drive; easy to govern but impossible to enslave”.

There is a link between community development, education, and the availability of better trained educators in the Global South aka Developing World. Skilled teachers with the tools to create interactive student-centric learning environments using technology enhanced teaching methods and outcomes-based education can be directly linked to the  ability of a community to develop. Giving them the freedom and capacity to become all they were meant to be. This desire to empower teachers and learners around the world is the driving motive behind our C7 project.

C3 DeviceIt started when we discovered the C3 Classroom Content Cloud device – a compact device specially designed to provide education cloud type services to a school or classroom with limited or no Internet connection at all. We began to use different pedagogies to develop Technology Enhanced Teaching Design (TETD) curriculum and practice. It can be summarized by adding three more C’s. We wanted to deliver to the students Challenge, Choices and Consequences. We now had C6 teaching, but there was something critical missing. We needed a core foundational truth which is fundamental to all transformative learning.

C7 Teaching and Learning

Christ-centeredness is the source of true values-based teaching and learning, so there emerged a powerful new educational paradigm I’ve called C7 Teaching and Learning. Christ-centered, Challenge, Choices and Consequences, delivered on a Classroom Content Cloud. A C3 device running a Moodle and other software tools can be unplugged, thrown in a backpack and plugged in (by battery if needed) in a classroom anywhere in the world.  Students can learn using their mobile devices even without the Internet. Now that is helping bridge the digital divide don’t you think?.

What is possible using the C7 approach to teaching … so far!

1. My Content: File Sharing

My_Content_SMALLIt has the conventional curriculum sharing which is the primary use of these devices in Africa and many other locations. You should be able to see the content on my C3 with this URL http://teachingbox.net/mycontent How all this works is explained on the Critical Links Website. Even this file serving capability is game changing in many educational environments in the Global South (aka developing countries) How the C3 can sync with the cloud and content deployed over numerous units is very appealing to Ministries of Education (i.e. Government run Educational Management authorities). The Content Portal also has available a search function, which shows in a “Google Type” fashion, the results of keyword search in all the content stored in the various available packages. However for the teacher wanting transformational learning to happen in their students, the C3 device can empower so much more.

2. Wikipedia

Wikipedia for SchoolsThe configuration of my C3 is only 60 gb less space for the operating system. This is the smallest capacity device. More file storage is possible. So for this unit, which is primarily for development, I have installed only the encyclopedia “Wikipedia for Schools” It is also fully indexed and searchable which is great. Wikipedia can only be accessed by users of the C3 LAN network. It is 6,000 Wikipedia articles for School children is 4.7 Gb and was created July 2013 A C3 can be as much as 240 gb at the moment but larger models are soon to be released. Therefore if you have the storage capacity you can load multiple versions of the Wikipedia Encyclopedia including the entire Wikipedia which has regular updates available. When you are on the LAN with the C3 these encyclopaedias are displayed in a specific content portal accessed by typing “wikipedia” in the user browser. Individual encyclopedias are shown in the initial content portal, which are then loaded and available for use.

3. The Learning Management System (LMS)

C3 MoodleThis is Moodle 2.6 at the moment but will be upgraded when neccessary. I have been working on this site adding plugins and themes and focusing on video supported guidance for students. i.e. short 1 min or less webcam type video mini-clips (I call them) Instead of teasing/encouraging students with text to engage with the content I do it with a webcam spot and talk to the activity etc. What is quite unique (we developed the plugin) is that if you access the Moodle site from the internet and want to see the clip it feeds it from YouTube. If you are on the C3 Wi-Fi LAN (named teachingbox) it feeds the video from the local drive. This is a fully functional Moodle site with some powerful functionality added by plugins. I have been told it is more like a WordPress Site than a Moodle … please have a look at the Moodle Home Page and should you be interested in browsing one of the core courses of the Centre of Academic innovation, Lifelong Learning and Educational Development (CALLED) please email Allan Carrington and explain who you are and what interests you and we will send you a guest The course is called “Technology Enhanced Teaching Design”.

4. Student Response System

Student Response SystemThere is no way you can adjust permissions in Moodle to give guests (no login) access to any sort of survey activity. So I wanted to make it as accessible as possible for a teacher to create questions and ask for participants (more than students) able to submit their responses and the teacher can give instant feedback. This type of scenario has been traditionally the realm of the “clicker”. Some universities have purchased thousands of these devices. We have installed on the C3 LimeSurvey an open source stand alone survey tool. You can see the front page of this at http://teachingbox.net/limesurvey It might be slow to load but loads quickly when on the C3 teachingbox network This will enable a Teaching Box to be used to mine responses in any teaching space e.g. conference area, classroom or church etc and by using mobile devices a teacher can teach by questioning.

5. The Back Channel

Back ChannelHow do you get a tweet stream happening without an internet connection. Twitter is not the number one elearning technology for the last five years for nothing. Having a way learners can ask questions make contributions give extra resources etc and it being available to all in the class is a powerful pedagogy. We achieved this for the C3 by installing text chat software, Called Blab!, it enables people on the LAN to add a name and sign in as guest and join the conversation. The data base records the messages and can be reviewed for a record of the knowledge building.

You can see the login page of my C3 Back Channel at http://teachingbox.net/blab

The C7 Teaching and Learning Hardware System

C7 Hardware System Device Functionality

1. A C3 Classroom Content Cloud: is a compact device specially designed to provide education cloud type services to a school or classroom with limited or no Internet connection at all. It automatically creates a wireless local cloud in the classroom, giving local students full broadband speed access to education web sites, digital encyclopedias and local curriculum material, including ebooks and multimedia content. A cloud drive service is also part of this integrated solution, allowing users to have a private folder in the C3. This powerful small teaching box is preloaded with a Virtual Learning Environment which is a learner centred interactive platform using the popular Moodle Learning Management System.

2. An Energizer XP18000A Battery Pack: This rechargeable battery can power the C3 for about 6-8 hours depending on the server load.

3. A LAN Blocker Switch: This small simple switch in the Ethernet line from the C3 to the outer/modem enables the teacher to manage the class and remove internet access to help the learners focus on what is happening in the classroom.

4. An ASUS RT-N66U Dual Band Wireless N900 Gb Router: The C3 has WiFi built in and is only strong enough to handle about 30-50 users (students). By adding this small business fast powerful WiFi Router we expect the system will be able to handle 100-150 users. This is for text based enquiries at least, in the Student Response System  (Lime Survey). We are going to load-test the system to find out the upper limit of the number of people who can access the system at any one time.

Classroom Content Cloud

Critical_Links_C3We are thrilled that Critical Links is prepared to accept us as a reseller of these excellent devices to help teachers deliver technology enhanced, student centric, interactive teaching to areas of the world where IT skills and Internet bandwidth are far from ideal. To find out more click on the Critical Links C3 logo which will take you to their website.

If you buy a C3 or one of the more powerful devices through us, we will:

  • Provide 2 hours free set up consultancy.
  • Also coming soon will be screencast tutorials and a Moodle course to help teachers master the process.
  • We will be building a community of practice with educators using this system to share ideas and best practice.
Our Introductory Price for the Classroom C3

A$760.00 plus freight

For more information please email Allan

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Immersive Learning: Resilience Training?

Resilience graphicThis episode has been way too long waiting for publishing and I am apologizing publicly to Ken Spero and to those who are following my podcasting and blogging. 2014 was a year of great change for me.  I have been transitioning from a full time position as a Learning Designer with the University of Adelaide to running my own learning and teaching consultancy.  There has been much time away from the computer for personal reasons as well.  Now in 2015 I am intending to publish once a month I hope.  This episode is way too important to go unpublished and I hope Ken will record more episodes in 2015 as we explore Immersive Learning and simulations to help transformational learning.

In this fourth episode  with Ken we explore more about Immersive Learning and something I had never heard of called a Resilience Report. When he challenged me before it started with “What is it that keeps people from making good decisions and in fact what is a good decision … it was quite a challenge.  If we use simulations as a pedagogy to train can we simulate experience.

Ken SperoKen asks us to focus on troublesome decision not the easy ones. They are things we need to focus on with simulation development.

He gives example of a colleague or friend may have behaved inappropriately (bullying) and explains if you focus only on the student of course you have to report it, but there are other points of view needing weight. What do we do? How do we wrestle with this?  With simulations we can show the choices and consequences. There is a lot to think about in this episode.

The difference between Assessment and Development

Ken talks about this difference, explaining that perception often connects the term “Score card” with Assessment. He talks about how simulations so effectively help development. They give people the opportunity to fail. Ken says as learning designers building simulations we should design really tough decisions so the learner will struggle with these decisions – if we choose the poorer pathways then we will only get “wacked by the virtual 4×4 rather than real life consequences.

Simulation provides an opportunity for participants to have to think critically and exercise judgment in realistic scenarios, to create muscle memory around thinking and not being mindless. It then provides an opportunity for the student to experience consequences so that they can expand their experience portfolios with meaningful experiences that they can draw upon in real life.

keepgoingKen really nails the definition of resilience as to roll with the punches. He shares much wisdom about educational leadership in the day by day running of a school.

The following content is extracted from Ken’s excellent article in the Winter of 2014 Focus Magazine. I have included an extract of this for download at the end of the post.

With simulations we want to provide students with the practice of making those difficult decisions where they know that even if they make the optimal choice, parts of the outcome will be bad. Simulation provides a context for this kind of meaningful learning-by-doing and the resilience report provides:

  1. The insight and understanding of the issues at play.
  2. The trade offs/cause & effect that manifest in the scenario and/or broader context.
  3. Insight into the stakeholders, beyond the obvious ones, that are affected by the context.
  4. Demonstrations of the impact of time and what can make the students successful in the future.

The resilience report helps us to concretise the learning in decision making so that the student can literally see the issues that are at play in the issue even when the decision does not lead to the best outcome. This is a key enabler for learning of greater impact than that of instruction because it encourages students to try things out, to explore and discover. Even if they fail, they will be able to gain valuable insight into why and in that way add to their experience portfolios that they can draw upon when they face similar situations in real life

Ken wraps up this podcast episode with another major “ah aha” for a teacher wanting to build simulations.  Simulations are powerful but one thing developers have trouble getting their heads around is they never need to get the simulation “right”.  Simulation is a tool to drive critical thinking which means we can address learning in so many different ways Please listen to the interview all the way to the end and hear all the challenges and “ah ahas” for teachers to help students transform with their learning .. to empower them to make a difference.

Podcast Episode:

Life needs Resilience

I discovered this video on YouTube.  I was excited when I found one that was a student’s project no less. Covers the subject well and also starts with one of my favourite pieces of music from the movie Rocky.  Then talks about the life of someone who has impacted my personal life significantly during some serious life threatening illnesses.  I want to share it with you

Take note of some of the great quotes in the video

Resilience is when a person never gives up, never loses hope, and accepts failure as part of the road to success.

Resilience does not eliminate stress or ease life’s difficulties. Instead, it gives people the strength to tackle problems head on, overcome adversity and move on with their lives in the wake of traumas.

This video highlights the characteristics of resilience and goes on to give a story of a really resilient guy.  Nick Vujicic is truly a survivor and not a victim.  Sure he is an Aussie, so I am biased, but his story has impacted hundreds of thousands of people around the world.  Learn from Nick’s life and the concepts highlighted in this video. It also gives keys on how to improve your resilience.

A final challenge to you as a teacher and learning designer:  If we can build simulations which develop people with resilience like Nick …. Let’s go for it.

Online Resources

  • Ed Leadership SIMS (ELS): This is Ken’s Educational Consultancy Website specializing in the development of simulations Please visit.
  • Measuring Experience: Scorecards and Simulations is an extracted article from the Winter 2014 edition of Focus Magazine published in the USA.
  • Scenario-Based E-Learning: Ken Spero, ASTD INFOline series Oct 2012
    Allan’s comment: This is a 16 pg. booklet published by ASTD targeted at and priced for the corporate marketplace. It sells for U$25.00. Ken mentioned a one off entry.  I was not able to check that for when I went to this search page, I visited a different one of the results and am now locked out.  Please take care on your first visit if you want to see the book
  • Learning’s Hierarchy of Tools: Addressing Transactional Need Through Experiential Simulation: In this article Ken talks about a model he calls “Learning’s Hierarchy of Tools  and models it on Maslow’s Hierarchy of Needs … well worth a read
  • Three Keys to Designing Good Scenarios: This is a short article but touches on three important tips for designing good scenarios
  • ASTD Philadelphia E-Learning SIG Presentation Capturing and Deploying Experience Through Simulations with Ken Spero:  This was a presentation Ken made at the ASTD in Philadelphia on Thu Sept 20th 2012. There are a good set of PowerPoint slides here for downloading.
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Articulate Studio ’13 … Hello Boys I’m Back!


In 2005-6 I introduced Articulate Studio Pro software to the teaching staff at the University of Adelaide and for years it was used to develop what I call Interactive Learning Modules (ILMs). Then the iPad revolution happened with the need for HTML5 and not Flash to run on the tablets and Studio Pro became tired and in need of an upgrade. About a year ago Articulate released a superb new software product called Storyline. There has been a lot of buzz about it and it has become really more than software now and I wrote a blog entry in Mar 2013 called “Articulate Storyline: More Than Software It’s An Ecosystem” where I listed a great many websites and resources to support creative development using this tool.

A few months ago Articulate released a major upgrade to their Studio suite of software, Presenter ‘13, Quizmaker ‘13 and Engage ‘13. The most exciting feature being they publish HTML5 tablet friendly output. I have been tracking closely all the interest in Storyline over the last year and was wondering why Articulate worked so hard on a new version of Studio Pro.

So when I needed to develop a very important learning module, the first with my own content in 5 years, I took the opportunity to use the newly released Articulate Studio 13 Pro  suite of software. I decided to push the envelope with pedagogy and use as many of the features to enhance learning as I could. I am impressed with what is possible and this post is about what I discovered. During the development I couldn’t help but think using this significantly upgraded software was sending a message to the elearning community a little like the classic memorable line from the Blockbuster movie Independence Day … “Hello boys I’m Back”!

Please visit this Interactive Learning Module (ILM) “CALLED to Instruct Them in the Practice” and explore the pedagogy … I think it is impressive and I hope it inspires you to try out the new Articulate Studio 13 software and include some of these strategies. I am not saying you can’t do it all in Storyline … just that if you use Studio 13 Pro with your PowerPoint, you can now build pedagogically strong interactive learning modules which run nicely on iPads. Here are some of the highlights:

  1. Learning Outcomes: I have to start with a clear definition of learning outcomes. This is not a special feature of the software but a must to get the best learning possible. Use Blooms Taxonomy, referring regularly to The Padagogy Wheel Learning Design Model and particularly the Grey Matter Grids mindsets.  This will be invaluable to you when thinking how to build excellent ILMs.
  2. Checkpoints: are the core architecture or backbone of an ILM. This module has four of them. When I develop an ILM I believe there should be no more than 10 minutes of audio delivered content (didactic one way lecture style) before a checkpoint. This is an interaction and most often is knowledge checking using formative assessment,  although it could be data mining with a survey or even an Engage style interaction.
  3. Teacher Bio and Email Link: Teaching using ILMs is always better in team and the teacher information can be changed by slide so learning can connect with the person actually doing the teaching. Email is a click away. Also you can build learning community by including a welcome video.
  4. How To Use The Module: I have used another Engage interaction to build a pop up interactive graphic. It is accessed from the tool bar top right hand corner. Its role is to give students an understanding of the Articulate interface environment and the learning benefits of using the features to the best advantage. Each new ILM will have a customized “How to” interface.
  5. Glossary: This has 430+ terms but more will be added later. It is accessible from the top right hand tool bar and is a global resource. I have also listed the Top 100 eLearning Tools for the current year as voted by eLearning professionals around the world. Each one with a link to an introductory webpage of its use in learning and teaching. Hopefully this will encourage people to explore the elearning landscape looking for better ways.
  6. Resources List: This feature is designed to upload documents that can be accessed by the learners. This is particularly useful for the text of scripts of the module voiceover and increases accessibility.
  7. Notes: I have also included the text of the voiceover in the notes area of each slide and included the text from each slide. Learners often find this helpful to read as the sound plays.
  8. Search Function: Having text notes enables the software to search not only all words on slides but the audio script as well. i.e. learners can search for a term the teacher actually said and it will pull up the slide with audio. This is a “biggie” as students/learners are not restricted to linear access and can find specific terms and concepts being taught – at least within a 2-3 minute slide audio. This benefit more than justifies scripting (committing to written text) what the teacher/facilitator says on the voice over.
  9. Resume Alert: This is a useful feature and you can use it to ask learners to take a break or carry out a task independent of the module and they can pick up the content where they left off.
  10. Embedded YouTube Videos: Video is playing an ever increasing role in Learning and Teaching and being able to embed directly into the module and use media streaming is so much more efficient. How to do this in Presenter’13 can be seen here
  11. Engage Interactions: Three different interactive models and diagrams from the Engage ’13 were used. The main clickable circle diagram to describe the Centre concept on frame/slide 23 and the Glossary and How to diagram from the top tool bar. Engage ’13 has 20 different interactions.
  12. Formative Smart Game: A good investment to add some creative resources to your module development is a subscription to the eLearning Brothers Library. They have hundreds of cut out figures and templates for Studio ’13 including Quizmaker ‘13 templates. The World Race metaphor lends itself well to increase learner engagement to a formative assessment.
  13. Formative Quiz: The quiz on slide 20 forward was made in Quizmaker ’13 without a template. It is a very powerful quiz engine with many ways to increase engagement. Using cutout figures in different poses really helps.
  14. Instant Feedback: These interactive quizzes can give instant feedback to the choices and teachers can really support the learning with quality feedback – even to the wrong choices.
  15. Required Completion: You can set the quiz so the learner has to complete it before moving on. It does help learners stay on task.
  16. Online Survey + Video: This was a first and quite an “ah ha”. I realized you could embed a web object (any thing you can access from a browser) in the middle of a Quizmaker quiz.  So the idea of putting an online survey mining data back to Survey Monkey is a great idea. Then I learnt you could embed YouTube Videos in Survey Monkey quizzes as well. Finally I discovered you could alter the embed code and clip a section out of a longer video. Important stuff because other methods use flash and won’t work on an iPad, The pedagogy I used works well on any device and now you can use video clips as discussion starters or part of assessment questions increasing engagement.
  17. Grading can be set: All the grading is adjustable within Quizmaker ‘13
  18. Built in Evaluation: Using an online survey as an evaluation to be completed at the time the learner is doing the module is an advantage.

There was a lot of work to develop this ILM using the features I have described above but I consider it worth it. I am extremely happy with V1 of this module. Yes I will change it further, I consider any ILM to be like software with versions – continually improving.

My Conclusions and Lessons Learnt: I believe if you use PowerPoint and are very comfortable with it and the majority of your teaching is linear i.e. not simulations or scenario based learning then Articulate Studio ’13 Pro is the better choice for you than Storyline. If you are planning a lot of simulations requiring the branching feature then Storyline may be a better choice. You can do a lot more customizing in Storyline providing there is a little bit of the nerd aka programmer in you. However if you are a time poor overworked academic wanting to create stronger pedagogy with the minimum of new stuff to learn, then Articulate Studio ’13 will be an easier take up.

I am planning to use multiple modules similar to the one described in this post as the backbone of a course embedded with other activities into learning sequences managed by LAMS.  This will create more engagement, a better student experience and improved learning outcomes for the courses.

I have a Dream: Because student feedback from assessments can be exported from Quizmaker quizzes in the TinCan API  (the latest SCORM standard) I want to build effective elearning course/s to run from a WordPress website using a new plugin called Learndash.  This is low cost, flexible and a LMS for the rest of us.

I hope this has been a help to you and I invite you to look at the Pedagogy in action in the module itself by visiting “CALLED to Instruct Them in the Practice”.  Contact me directly if you would like to know more of the “how to’s”.

In Support of Excellence
Allan Carrington

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At The Padagogy Wheel Core: Immersive Learning Targets Engagement

Padagogy Wheel Target

Jeff Dunn Edudemic“The new version of the Padagogy Wheel tackles a major question that is lurking in the back of everyone’s mind. If it’s not … it should be. It’s about the problem of motivation in education. How do we motivate students, teachers, parents, and everyone else to get excited about learning? How do you stay motivated? What works and what doesn’t?”

Jeff Dunn: Editor Edudemic
Blog Post:Updated Padagogy Wheel
  Tackles The Problem Of Motivation in Education 

KenSpero_withCaption_ThumbnailIn this third podcast episode with Ken Spero, a Senior Strategist with The Regis Company, in Philadelphia, USA we talk about how the pedagogy of Immersive Learning is ideal to tackle the problem of motivation and hits the bullseye at the core of The Padagogy Wheel.

Ken introduces Engagement into the equation and how it drives motivation for learning. He talks about the relationship between motivation and learning design, arguing that the more motivated the learner is, the less context and learning design is needed, and vice versa. – hmmm, now reflecting on that takes more than one cup of coffee for sure. Moving along the subject of “fun” came up and I challenged Ken about simulations being gaming. We then proceeded to discuss the difference between gaming and simulations. It is all about reality and alternate reality of the experience.

I asked Ken if he thought Immersive learning would help teachers work with mutually agreed graduate attributes and capabilities, helping the students embed them in their lives. His response that you can’t teach these in a classroom alone but have to witness them in the real world is fascinating..

We talked about how simulations are ideal for testing and modeling attributes and capabilities measured in context. Then the challenge, that you don’t suddenly learn a capability like “perseverance”.  These attributes and capabilities need to be observed – they are evidenced in behaviours.   You can teach about them but that doesn’t incorporate them into behaviour.

It is so logical when you think about it …or at least when you hear Ken explain the process. If we put the learner into a situation, which requires choices and has consequences in a simple context and story, if it is realistic and the learners are engaged, we can give the learner choices or options which are equally as good as each other but which demonstrate different biases, behaviours and preferences.

Instruction is fundamentally linear, however with attributes and capabilities a lot cannot be separated from each other, they are linked – a part of the same big picture.  We can provide instruction to address any of the fifteen listed in the capability list on the pedagogy wheel poster – but only one at a time. We can actually create simulations to manifest numerous of these 15 capabilities simultaneously in a story. A simulation allows us to leverage off these dynamics within the context of a story

Ken describes in detail how a simulation is a better way to provide a realistic context for learners to demonstrate attributes values and capabilities and provide a close to realistic way for learners to practice for the real world of work. He speaks of the need to adjust and prioritize.

laptopsplitarrowSMLBullseye! Immersive Learning has major advantages over conventional instructional design when addressing the core of the Padagogy Wheel model “Graduate Attributes and Capabilities”.

He goes on the talk about immersion not only for adults but how it can work for the K-12 learning environments Ken explains how to immerse students into the story… the context.  He uses history and the approach of having the students living in the experience … “a day in the life of” approach to a simulation.

He talks about scorecards reflecting the norms of the times and context of the simulation which makes the weighting of choices possible – how a scorecard is similar to a rubric. A scorecard reflects the core elements or behaviours and how we can address autonomy mastery and purpose … the puzzle of motivation.

I had to ask Ken in the middle of the interview … “OK I’m convinced, but how do you start to build a simulation? Is there a process and even better a checklist or template a teacher could follow when wanting to build a simulation for the first time?”  He proceeded to expand his six steps on “Getting Started” from his book “Scenario-Based E-Learning”. (see link in the online resources below).  Following is a direct extract of that section of his book … I can’t say it any better.

Getting Started

Developing a simulation includes elements such as plot and characters that may be new to many designers. However, by concentrating on your learning objectives and the desired performance outcome, you can give focus to your simulation and provide a rich and engaging learning experience. When designing your scenario, follow this six-step framework:

  1. Identify the specific problem or issue that needs to be fixed.
  2. Envision the desired experience. What do you want people to experience when they go through the narrative? Is it a change in behavior? Is it the application of a new skill? Do you want to reinforce something they have been taught elsewhere? Or to allow them to fail forward in a safe environment? What is the outcome you are looking for?
  3. Determine the timeline in which this experience takes place. Is it during the course of an hour-long meeting? A day-in-the-life? A week-in-the-life? A year-in-the-life? This will provide some necessary context for the narrative and determine its scope.
  4. Define success. How is success going to be measured in the experience? What are the learning objectives? Who are the stakeholders and how are they affected by a successful or unsuccessful learning outcome? Is there financial impact or only interpersonal? By truly understanding the scorecard, we can identify root challenges and how to successfully overcome them.
  5. Add conflict. Learners need to face a simulated challenge and solve it as they would in a real-life situation.
  6. Finish the story. After you finish the core narrative, you will be able to go back later and add branches if you like. These elements do not need to be detailed or formalised at this point—you just want enough information to provide a framework.

Now, you should have a solid foundation on which you can build a simulation that is compelling and results in better retention and transfer.

Listen to this podcast episode and download the very helpful job aid in the online resources listed below.  Please don’t just file it away for future reference. As soon as possible grab a SME (subject matter expert) and work through it. Get something on paper and start building a simulation.  Your students will be very grateful. Keep this up and the community will really appreciate your graduates – these graduates will truly make a difference.

Podcast Episode:

 It’s All About Engagement

Simulations are a tool to help students engage with the learning and I began to wonder what engagement-based learning might look like across an entire program – even across all education – and I found this TEDtalk by Gever Tulley on YouTube.  He targets big questions like: Where does competence come from? and  What kinds of experiences predispose children (and adults) to heroic behaviours later in life?

One of the major “ah ahas” for me in this video was “Create a meaningful experience and the learning will follow and do this BEFORE you design any sort of curriculum.  Gever goes on to define a new pedagogical unit he calls the ark. Watch this video and implement this model with simulations and filter everything you design through the grids of the Padagogy Wheel.  Start this at a school and arm your students with a portfolio as Gever describes and they will not only get through the university of their choice, but as graduates they will impact their worlds and make a difference.

Online Resources

Immersive Learning & Simulations Story So Far: If you would like to visit all the blog entries so far that are about Simulations and how to build what I have called ILMS’ (Immersive Learning Micro Simulations) using the latest multimedia software, please follow this link.

  • Scenario and Simulation Authoring Job Aid:  A four-page questionnaire designed as guidance for designers when working with subject matter experts (SMEs) to author a scenario-based learning program. In order to capture and deploy the most realistic and effective scenario possible, SME knowledge has to be transferred to the designer. This job aid will provide a process to capture and transfer that knowledge, through two design approaches. Approach A is an analytical approach. Answering the questions below will provide enough data to author a scenario. Approach B is a storytelling approach. Simply relate what happens in a typical day in the life of the person whose job is recreated in the scenario. Please note that names, situations, and specifics should be changed to protect the identity of the persons involved, and disguise the real-life situations if they are described to provide insight to the scenario. Download the PDF
  • Scenario-Based E-Learning: Ken Spero, ASTD INFOline series Oct 2012
Allan’s comment: This is a 16 pg. booklet published by ASTD targeted at and priced for the corporate marketplace. It sells for U$25.00. Ken mentioned a one off entry.  I was not able to check that for when I went to this search page, I visited a different one of the results and am now locked out.  Please take care on your first visit if you want to see the book
  • Learning’s Hierarchy of Tools: Addressing Transactional Need Through Experiential Simulation: In this article Ken talks about a model he calls “Learning’s Hierarchy of Tools and models it on Maslow’s Hierarchy of Needs … well worth a read
  • Three Keys to Designing Good Scenarios: This is a short article but touches on three important tips for designing good scenarios
  • ASTD Philadelphia E-Learning SIG Presentation Capturing and Deploying Experience Through Simulations with Ken Spero:  This was a presentation Ken made at the ASTD in Philadelphia on Thu Sept 20th 2012. There are a good set of PowerPoint slides here for downloading.

Immersive Learning Today: Software Tools and Resources

The Padagogy Wheel Story So Far: I developed this concept in July 2012 for use in face-to-face seminars as an aid to understand how to best use the iPad for education.  The interest has been amazing and it has grown into a Learning Design Model for Technology Enhanced Learning and Teaching.  There is the latest version of the Wheel (V3) as well as help how to get the best use from the model, please follow this link.

  • Download the Latest Version of the Padagogy Wheel Poster: This PDF has all the Apps hot linked to their iTunes preview pages and other online resources. It could provide the backbone of a complete course or seminar on Learning Design. If you would like help with this please just ask.  It also prints well as an A3 poster. With QR Codes linking to this post and the Version 3.0 explanation.  You are also encouraged to print it out for use in your college or school.
  • Introduction to the Padagogy Wheel: A 2 minute video introduction to how the wheel works.
Comments (22)

Using The Padagogy Wheel: It’s All About Grey-matter Grids (GGs)

    PadWheel V4 thumbnailDOWNLOAD THE LATEST VERSION: V4 published Mar 2015.  This PDF Poster has links to 122 of the latest and most popular educational apps.  Now these resources are available in 19 different languages.  The poster also has app selection criteria according to Blooms taxonomy.  It could provide the backbone of a complete course or seminar on Learning Design. If you would like help with this please just ask.  It also prints well as an A3 poster. With QR Codes linking to more online resources.  You are also encouraged to print it out for use in your college or school.

    GETTING THE BEST USE OF THE WHEEL: The Padagogy Wheel was born out of a desire to help teachers at the coalface of teaching. I wanted a model that could be applied to everything from curriculum planning, development, writing learning objectives and designing student centered activities. Then quickly help teachers access relevant educational technology e.g. individual iPad apps or sequences of apps, to enhance those activities. Finally to help teachers use that technology to redefine activities to include tasks previously inconceivable. I believe this will increase student engagement, improve learning outcomes and empower a student towards transforming into an excellent graduate.

    This model is a work in progress … always under review and improvement. Remember its purpose is a reminder to teachers to rethink everything they are doing. A warning: ignoring steps is in my opinion, part of the reason some of our teaching and learning, especially in Higher Education, is so ineffective in bringing about transformation. It is helpful to think about the Wheel as a number of grids through which you filter what you are doing – a way of thinking.

    Energy of Intelligence

    1. THE ATTRIBUTES GRID: This is the core of learning design. Teachers or Educator/Academics must constantly revisit Graduate Attributes, things like ethics, responsibility and citizenship, as well as Capabilities for employment. They need to do the hard yards of articulating what they expect an excellent graduate of a program is to “look like” i.e. what is it that a graduate is and does that makes them and their communities define them as successful. Some universities at least in Australia and England, and I would expect in the USA, are constantly working on their graduate attributes and are mapping their programs to them. The blog post by Geoff Scott is really eye opening for college educators. Please visit “If you exercise these capabilities.. You will be employed!” If teachers don’t have a clear picture of the qualities and capabilities of an excellent graduate of their program is, then that is a huge problem and they need to set aside quality time to define this. Now when they have this list of attributes and capabilities, they need to look at their courses and pedagogy and ask ‘how does everything I do support these attributes?’ Is there any way I can build content and activities that help students become “excellent”? Have a look at what the University of Greenwich is doing in the UK. Please visit  “Graduate Attributes – Spin or Education?” and the podcast episode “What Does a Xxxxxx Graduate Look Like?
    2. THE MOTIVATIONS GRID: Once they are thinking attributes and capabilities, teachers then need to constantly revisit motivation. Asking themselves “Why am I doing this again?” That is not a joke. I am referring to the choices of learning outcomes, development of activities and design of content e.g. writing text and even making videos. So the wheel introduces a 21st century model of motivation that science has developed. It is so well presented by Dan Pink in the TEDtalk “The Puzzle of Motivation” Thinking through the grid of Autonomy Mastery and Purpose and filtering everything you do from idea-creation to assessment will, I believe, significantly help your teaching be transformational. Consistently asking the question, “How does the learning environment and activity experience I am building give the learner autonomy, mastery and purpose?” Asking that question and adapting what you do could change everything.
    3. THE BLOOMS GRID: The Blooms Taxonomy is really a way of helping teachers design learning objectives that achieve higher order thinking. You start by thinking “cognitive domain categories”. You start with “remembering and understanding” that’s the easiest category to serve with objectives but produces the least effective objectives in achieving transformation. When supporting academics, I recommend they try to get at least one learning objective from each category and always push towards the domain category of Creating where higher order thinking takes place. This is the “By the time you finish this workshop/seminar/lesson you should be able to. . . ” type of thinking. With the emergence of the importance of social constructivism i.e. research showing the effectiveness of student centric and activity based learning, those learning objectives need to be mapped clearly to activities. So a better question is “By the time you finish this workshop/seminar/lesson you should be able to <choose and action verb> BY <then choose an activity or outcome>. Now you are ready for technology enhancement.
    4. THE TECHNOLOGY ENHANCEMENT GRID: With learning objectives and outcomes sorted, now think about technology aka apps. How can this serve your pedagogy? You can choose any app or technology you like, the wheel only suggests apps that can support the learning objectives and activities at the time of publishing. The Padagogy Wheel constantly needs updating with apps as they are released. Teachers also should think customization all the time – is there a better tool for the job of enhancing my defined pedagogy?
    5. THE SAMR GRID: Now is the time to think about how to apply this powerful
      Sievemodel. For more information on SAMR  visit this Queensland Govt. Schools Classrooms Connections website. You need answers to such questions as “How are you going to use the technologies you have chosen”?  Take each of your activities and think through how you will use the technology for each task. Ask yourself “Does this activity just substitute i.e. students could easily achieve tasks without this chosen technology, or can I augment or modify the tasks  to improve the activity and increase engagement”? Finally sieve your curriculum building activities and your teaching practice through the SAMR grid of redefinition. Is there any task you can build into the activity that without the technology would not be possible? You can tell when you are successful with this, as there is bound to be one student who will comment “Hey that is cool!”

    Please take the Padagogy Wheel out for a spin every day you are teaching and use it.  Then share your experiences especially your best practice … your colleagues will benefit from your collaboration, appreciate it and together we can build transformational outcomes and help students become excellent practitioners and graduates.

    Allan

     

    Comments (13)

    The Padagogy Wheel: Learning Design starts with graduate attributes, capabilities and motivation

      Wheel only Padagogy Wheel V4.0

      • PadWheel V4 thumbnailDOWNLOAD THE LATEST VERSION: V4 published Mar 2015.  This PDF Poster has links to 122 of the latest and most popular educational apps.  Now these resources are available in 19 different languages.  The poster also has app selection criteria according to Blooms taxonomy.  It could provide the backbone of a complete course or seminar on Learning Design. If you would like help with this please just ask.  It also prints well as an A3 poster. With QR Codes linking to more online resources.  You are also encouraged to print it out for use in your college or school.

      I am still a little numb at the amazing interest in, and discussion about, the Padagogy Wheel from teachers and educators around the world. It is only a week since I published my last blog post “The Padagogy Wheel V2.0: It’s all about transformation and integration“. and the poster is at 8000 downloads and 500-800 people visit the blog a day and about 300 tweets a day as well.. I owe a sincere thank you to Jeff Dunn and the team at Edudemic for the encouraging first article “Integrate iPads Into Bloom’s Digital Taxonomy With This ‘Padagogy Wheel’”  then the second blog post “New Padagogy Wheel Helps You Integrate Technology Using SAMR Model”  The second article really did whip up an interest storm. I think you will appreciate the posts.

      So why yet another version only one week later? Well out of the buzz about V2.0 came a suggestion that I couldn’t lay down, it ran around my head for days. A good friend said, “You know motivation is also at the core of the Wheel … how would that work?” Add to this line of thinking the fact that it seems all the excitement is about how Blooms interacts with the SAMR model and no one seems to be talking about the core of the wheel – Graduate Attributes and Capabilities. I wanted to upgrade the communication about the core concepts of the wheel so nobody missed their importance.

      Prof Geoff Scott from UWSGraduate Attributes and Capabilities: Without this your learning design will drift. A major ah aha for me was when Prof Geoff Scott, the Executive Director of Sustainability at University of Western Sydney (UWS), was introduced as a keynote speaker at a Learning and Teaching Conference at the University of Adelaide in 2012. It was in during that presentation Geoff introduced research they had done within the business sector. They had asked CEO’s and executives …. the people that do the hiring, what they desired to see in graduates from Higher Education programs. When he introduced us to the top 15 requested capabilities, there was almost an audible gasp. Most of these are heart attitudes and values based. There was even more exclamation when we realised that most of them were not actively targeted by our courses. The top 15 are

      1. Having energy, passion and enthusiasm
      2. Being willing to give credit to others
      3. Empathising & working productively with diversity
      4. Being transparent and honest in dealings with others
      5. Thinking laterally and creatively
      6. Being true to one’s values and ethics
      7. Listening to different points of view before coming to a decision
      8. Understanding personal strengths & limitations
      9. Time management skills
      10. Persevering
      11. Learning from errors
      12. Learning from experience
      13. Remaining calm when under pressure
      14. Being able to make effective presentations to different groups
      15. Identifying from a mass of information the core issue/opportunity

      These capabilities should be identified as part of our graduate attributes and woven into the fabric of our courses in the activity design. We need to have transformation at the core of what we do as teachers if it is all about the students. Don’t jump into learning outcomes, activity design and choosing technology without first reflecting on graduate attributes and capabilities then how to improve motivation and engagement. Skip these and your course design will be weaker for it.

      Please visit the blog post and listen to the podcast episode at: “If you exercise these capabilities.. you will be employed!

      The Puzzle of Motivation: Teachers use the term engagement all the time. Engagement is about motivation. If students are not motivated learning will not happen. As I researched about motivation I discovered this TEDtalk …. of course 2.5 million others knew about it first, which naturally raised my interest. As I watched it, lights went on big time. “Ah Aha! These concepts are a grid to help people improve learning activity design and they have to go into the wheel” – V3.0 was born.

      Dan Pink shows what science knows about motivation and what business does about it are largely mismatched. He presents a very strong case for a rethink about motivation in business and offers a new approach and model for the 21st century. It is built around intrinsic motivations. He introduces the elements which he says are the building blocks of a completely new operating system for businesses.

      • AUTONOMY: The urge to direct our own lives
      • MASTERY: The desire to get better and better at something that matters
      • PURPOSE: The yearning to do what we do in the service of something larger than ourselves

      Dan expands on the concept of Autonomy.and introduces examples of three levels of application of this type of motivation. “Fedex Days” where staff have to deliver outcomes overnight then “The 20 Percent time” … done famously at Google. Finally the “Results Only Work Environment or ROWE” where he compares the motivation and implementation for two models of encyclopedia i.e. Encarta and Wikipedia.

      Please watch this video and think about how you build curriculum, how to facilitate your courses and how to motivate tomorrows students to become all they can be as leaders that make a difference. Could this model of motivation change the way we build curriculum and teach courses – I believe used as part of the Padagogy Wheel it will go a long way in the hands of passionate teachers. Please post your comments and suggestions for new apps.

      Comments (24)

      The Padagogy Wheel: It’s all about transformation and integration

        Wheel only Padagogy Wheel V4.0

        PadWheel V4 thumbnailDOWNLOAD THE LATEST VERSION: V4 published Mar 2015.  This PDF Poster has links to 122 of the latest and most popular educational apps.  Now these resources are available in 19 different languages.  The poster also has app selection criteria according to Blooms taxonomy.  It could provide the backbone of a complete course or seminar on Learning Design. If you would like help with this please just ask.  It also prints well as an A3 poster. With QR Codes linking to more online resources.  You are also encouraged to print it out for use in your college or school.

        V4.0 was published in March 2015 but I knew I was onto something useful when I first put the Padagogy Wheel together in July 2012. It was always designed to be a starting point to be developed further. It was originally meant to be an aid for my face-to-face PADAGOGY seminars which are mentioned in my post “The Padagogy Wheel … it’s a Bloomin’ Better way to Teach“.  I have introduced over 600 university faculty staff to iPads in Learning and Teaching in about 20 universities in five countries in the last 3 years … I have talked a lot about iPads and can speak with some authority when I say that many teachers start at the wrong end of the process and try to work out how to use the features of the latest cool app and then think out what pedagogies will fit it.  The motivation for the Padagogy Wheel was “How do we show teachers that the pedagogy should drive the technology and not the other way around?  I am thrilled that in the first three weeks of May 2013 the Wheel poster was downloaded 6500 times and this blog is averaging 1000 visits a day at the time of publishing this post.

        So why the need for Version 2.0? What are the changes, and is it worth downloading again? I will share some of my thinking and the “ah ahas”

        We need to have transformation at the core of what we do: If it is all about the students, where do you start with curriculum and/or teaching design – surely it is with what do you want your graduates to look like?  i.e. what sort of capabilities and attributes should they have at the completion of your program or course. In the podcast episode “If you exercise these capabilities.. you will be employed!”  Prof Geoff Scott of UWS lists 15 graduate capabilities research has shown are requested by business.  These are all about transformational teaching and learning and one of the major “ah ahas” for me is that these capabilities are for the most part not targeted by our courses and programs in universities and colleges. Ask yourself the question “How many of these 15 capabilities I could confidently say are embedded in or even just touched on by the learning outcomes in my course”? To help teachers graduate attributes and capabilities are now at the core of the Padagogy Wheel V2.0 … The hope is teachers will reflect on these often when building curriculum and actually teaching and work out how they can build activities to help students excel as graduates in their chosen professions.

        SAMRdiagramTechnology integration into the fabric of learning and teaching: is where we should be heading with all we do as teachers.  We need to ask ourselves are we using the technology to its best advantage to empower students to be all they can be or do we just use it because everyone’s doing it. How to best think about integrating technology and maximising its impact was really stretched when I met Dr P. as we call him in the Apple Distinguished Educator Community.  Dr Ruben Puentedura developed the SAMR Model, which is of great help when designing activities to support learning outcomes.  Consider it a grid to filter your choices made with help of the wheel.  Think about how you can design activities to not just use technology as substitution but to incorporate redefinition as much as possible. Much has been written about this model and incorporating it as a filter on the outside of the Padagogy Wheel V2.0 will I think help teachers come up with some innovative outcomes and activities that improve student engagement.

        Finally, can you help with V3.0?:  There’s more we can do with this concept.  Mobile learning and the use of tablets are fuelling a heap of new and useful apps to help learning and teaching. How do we keep the wheel up-to-date?  Of course apps can also sit in more than one cognitive domain and I encourage teachers to think outside the box when choosing apps for activities. Not just adding and/or replacing new apps but there is the strength of combining two or more apps into learning sequences or activity flows and the outcomes learnt from using them this way. e.g. If I combine App A. with App B. and have students complete these activities using both these apps, do we get increased student engagement and much stronger learning outcomes?  If we do, then does this help transform the learners?  Also how do we gather and share lesson plan exemplars and the best practice creative use of App sequences to achieve higher order thinking from the learners? Wouldn’t these activity sequences be helpful to many teachers in the form of templates?

        Please join in the conversation with your ideas and comments using the comments area of this blog.

        Online Resources

        1. PADAGOGY WHEEL V2.0: This is a web page with a larger image of the wheel with iPad Apps hotlinked to iTunes Preview pages – published 280513
        2. PADAGOGY 101 What’s all the fuss about iPads in HE: This is an introduction to the iPad and contains reference to 29 iPad Apps from Document Readers to Project Management and links to 12 Video tutorials URL: http://www.unity.com.au/pad101
        3. PADAGOGY 201 It’s a Bloomin’ Better Way to Teach: This seminar gives ideas of the latest use of the Bloom’s Digital Taxonomy and how the iPad can serve the pedagogy. It has reference to 62 apps with 18 video based tutorials.  URL: http://www.unity.com.au/pad201
        4. INTRODUCTION TO THE PADAGOGY WHEEL: A 2 minute video introduction to how the wheel works. URL: http://tinyurl.com/padwheelvid
        5. THE PADAGOGY WHEEL POSTER: Please note this poster is now Version 2.0 a major upgrade of the original Padagogy Wheel. This has been requested by many … it is a larger format PDF file. The apps are still linked and will look acceptable when printed as an A3 size poster if required.  URL: http://tinyurl.com/padwheelposter

        Creative Commons License
        The Padagogy Wheel by Allan Carrington is licensed under a Creative Commons Attribution 3.0 Unported License.  Based on a work at http://tinyurl.com/bloomsblog.

        Comments (20)

        Do it then teach it: learning from and building on experience

          Ken Spero and Allan in SkypeThe more I share with Ken Spero about immersive learning and building e-simulations, the more I am convinced that the creative hard work end of building these powerful learning objects happens before anyone starts using any sort of software. This is the second of three podcast episodes we are doing to lay the pedagogical foundations and practical guidelines to help learning designers and teachers build Immersive Learning Micro Simulations (ILMS).  Following on from the seven “Benefits of Scenario-Based Learning … the New Instructional Design” Ken highlighted in our first episode, I asked him about how we can identify the lessons from experience and build them into learning opportunities. We discussed how to capture experience and three components of experience design – consequences, narrative feedback and the scorecard.

          We explored where to start building a scenario and Ken unpacks the seven basic building blocks of good experience design

          1. Learning objectives: how objectives tie to the scorecard what we are trying to capture in the scenarios
          2. Settings: From the boundaries, we need to create the setting.  Ken visits the dynamics of reality TV and how people respond.
          3. Characters: we talk about stakeholders
          4. Plot: What is the story driven by the experience. Ken describes the plot as an apprenticeship in 30-45 minutes and interesting perspective.
          5. Scorecard: Ken explains this important part of experience design. He introduces the idea of learned helplessness and suggests we have forgotten how to win
          6. Decision Alternatives: We discuss the importance of building important decision alternatives and how they help the learner to critically think.
          7. Branching: This links the choices and propels the story.

          The next question exploded into a really important discussion which we realized was the making of it’s own episode. It was about how to build collaboration into the modules and then manage that process.

          The final subject for this episode was about moving beyond the decision tree. Ken surprised me by saying that when designing simulations, the decision tree becomes a key stumbling block and often leads to a poor result.  This was an important “ah aha” for me as I thought it was an integral step in planning the story.  Listen to how he explains it can be avoided and please ask any questions in the comment area below and Ken will answer them.

          In the next podcast episode with Ken we will talk about how you can get started developing a Simulation. We will give you a six step practical framework and provide a Job Aid for Scenario and Simulation Authoring, which will be very helpful in managing your experience design projects.  Please subscribe and check it out when published.

          Also you will learn much from the YouTube embedded webcast below. It is a recording of a webinar Ken gave recently called “Why Smart People Make Not Smart Decisions“. In it Ken speaks about critical thinking and two ends of a spectrum “mindfulness and mindlessness” and how scenarios encourage mindfulness.

          Podcast Episode:

          Online Resources

          • Scenario-Based E-Learning: Ken Spero, ASTD INFOline series Oct 2012
            Allan’s comment: This is a 16 pg. booklet published by ASTD targeted at and priced for the corporate marketplace. It sells for U$25.00. Ken mentioned a one off entry.  I was not able to check that for when I went to this search page, I visited a different one of the results and am now locked out.  Please take care on your first visit if you want to see the book
          • Learning’s Hierarchy of Tools: Addressing Transactional Need Through Experiential Simulation: In this article Ken talks about a model he calls “Learning’s Hierarchy of Tools  and models it on Maslow’s Hierarchy of Needs … well worth a read
          • Three Keys to Designing Good Scenarios: This is a short article but touches on three important tips for designing good scenarios
          • ASTD Philadelphia E-Learning SIG Presentation Capturing and Deploying Experience Through Simulations with Ken Spero:  This was a presentation Ken made at the ASTD in Philadelphia on Thu Sept 20th 2012. There are a good set of PowerPoint slides here for downloading.
          No comments

          The Benefits of Scenario-Based Learning … the New Instructional Design

            As a kid, my ultimate Christmas present was a Davy Crockett coonskin hat, the ones with the tails, remember? :-)  At the end of 2012 when I leant about a conference being held in a hotel across the road from the Alamo in Texas I have to confess I thought it was the coolest location I’ve heard of in 10 years.  Of course it being the Second Immersive Learning Conference and Symposium, focusing on a pedagogical approach I have been passionate about for 9 years also helped.

            kenspero_leftI made contact with Ken Spero, a Senior Strategist with The Regis Company, and who helped design and launch the Immersive Learning University (ILU).  The ILU hosted the conference and thanks to his support I was able to attend.  This podcast episode recorded on SKYPE is with Ken who actually is in Philadelphia USA with me in Adelaide South Australia. Ken has been thought leading, teaching, promoting and supporting Scenario-based eLearning (aka Immersive Learning) for almost 25 years. His experience and understanding of the subject is awesome and you need to listen to the podcast a couple of times at least.

            I asked Ken the question, “What are the benefits of Scenario-Based Learning” and in this podcast episode he unpacks the following seven benefits. I encourage you to reflect on these and think about your own teaching opportunities:

            1. They are a Form of Storytelling:  A couple of notable quotes from the podcast are “If we don’t have a motivated and engaged student we have nothing” and “Harness the energy of a good story into our learning applications and we have more freedom to achieve our learning outcomes”. Ken also talks about the mother-in-law example from his booklet, how everybody can relate and so people remember. What are your thoughts on these concepts? Please use the comments area below. I also asked Ken if educators need to be good storytellers and his answer and it’s rationale is quite an “ah aha”
            2. motherinlawfinalThey Engage Our Emotions: We talk about remembering and retrieving. Long term and short term memory.
            3. They Enable “Failing Forward”: We discussed if the concept of “failing is not an option” is needed in learning, about how giving students a chance to fail helps them build capacity to fix their mistakes as they would in real –life situations.
            4.  They Promote Critical Thinking:  Ken talks about context and the need for thinking and the process of judgment. We touch on the big question of “Is scenario-based learning good for all disciplines in higher education?” Ken gives a fascinating example from the teaching of history.
            5. They Accelerate Time: We discuss how the learning designer can use simulations to compress time to help the learner make a decision, implement it and experience its consequences all within the same exercise.
            6. They Provide Shared Context:  Ken returns to the power of the shared story and how it impacts the learner and we discuss the profound idea that simulations may be a better way to train and may accelerate community building or bonding between people and improve morale … go listen and comment on that idea please, we would love you to join the conversation.
            7. They Trigger Our Memories: Ken refers to studies on how the brain works and how simulations can create linkages.

            We encourage you to listen to this podcast episode carefully and reflect on how you might use scenario-based elearning in your discipline. Also please join the conversation in the comments below and if you would like to email either Ken or me Allan we would be happy to hear from you.

            Podcast Episode:

            Online Resources

            • Scenario-Based E-Learning: Ken Spero, ASTD INFOline series Oct 2012
              Allan’s comment: This is a 16 pg. booklet published by ASTD targeted at and priced for the corporate marketplace. It sells for U$25.00. Ken mentioned a one off entry.  I was not able to check that for when I went to this search page, I visited a different one of the results and am now locked out.  Please take care on your first visit if you want to see the book
            • Learning’s Hierarchy of Tools: Addressing Transactional Need Through Experiential Simulation: In this article Ken talks about a model he calls “Learning’s Hierarchy of Tools  and models it on Maslow’s Hierarchy of Needs … well worth a read
            • Three Keys to Designing Good Scenarios: This is a short article but touches on three important tips for designing good scenarios
            • ASTD Philadelphia E-Learning SIG Presentation Capturing and Deploying Experience Through Simulations with Ken Spero:  This was a presentation Ken made at the ASTD in Philadelphia on Thu Sept 20th 2012. There are a good set of PowerPoint slides here for downloading.
            Comments (1)

            A Passion for Immersive Learning … a Nine-Year Journey

              Passion for IL blog entry imageLearning (and teaching, such as it is) is not a process of communication, but rather, a process of immersion. Put loosely, it suggests the idea of teaching not by telling or even demonstrating but rather through the creation (or identification) of an environment into which a learner is immersed”.

              Stephen Downes (July 1 2006)

              I re-discovered the above quote on a one of my seminar slides made back in 2006 while thinking about this podcast episode and blog post. Profound stuff and it was in fact 2004, when I received an unexpected email from someone who subsequently became a good friend and colleague meeting face-to-face 1.5 years later, after regular weekly Skype chats and collaborative projects together.  Dr Randall Kindley from Minnesota USA introduced me to what we called then Scenario-Based Learning (SBL), Situational Learning (SL), Simulations, eSims, Role Plays and Games.  This was all describing a methodology now becoming of age, which is often called Immersive Learning (IL).

              The interest and energy around the campus was building steadily fueled by our work with Sheila Kavanagh OAM, a colleague and awarded burns nurse for her help in the 2002 Bali Bombings Disaster. Together we built an early example of immersive learning called the “Disaster Down Under”   to help if such a tragedy ever happened again.  In 2005 Randall visited Adelaide for a series of seminars and workshops.   I can remember vividly how much trouble we had trying to find software to serve the need for what is called branching.  IL works by presenting a learning with the 3C’s Challenges, Choices and Consequences   Back then the only affordable way we could find handling branching was Moodle and that was in its early stages. Everyone realized the potential of IL but as learning designers/educators it was a challenge to support the methodology with interactive learning modules or software managed processes.

              We were devastated in 2006 when we heard Randall had a massive heart attack without notice and had died – educational research lost a pioneering thought leader. However his legacy has lived on in Adelaide and he would be thrilled at knowing that today the technology has caught up to the pedagogical needs and it is a new day for IL.

              Randall Kindley photoIn this blog entry I have listed the available links to the work of Randall and it wont take you long to realize how far ahead of the wave his thinking was – spend some time listening and reading … your teaching may never be the same again.

              In 2007 while on a trip to the USA I was introduced to a software product called Simwriter.  It was in its early development as well so I have been tracking it’s progress ever since. Late in 2012 I received from NexLearn the publishers, notification about an exciting new development in IL.  The Immersive Leaning University  (ILU) was having a Conference and Symposium in San Antonio TX in Jan 2013.  Thanks to some significant prize money from 2012, I was able to attend and it was really worth it.  My passion for IL has been rekindled and now “we have the technology!”. I am now exploring, learning and developing with  three major software offerings

              Simwriter Simplicity  , Articulate Storyline  and the cloud based Zebrazapps  In future episodes I will be unpacking this software and sharing insights.  I am also excited to be able to talk to some of today’s pioneers in pushing IL forward and publishing them as episodes… stay tuned.

              Please join me in this journey and share your examples of Immersive Learning and how it helped achieve outcomes in transformative education.

              The Heritage of a Prophet: Dr Randall Kindley’s Legacy

              1. The New Instructional Design: Situational Learning. The complete presentation as published using the early Articulate Pro software in 2005
              2. Distaster Down Under Scenario-based Learning: Burns Nurse Planning experience published in 2005
              3. Journal Article:The Power of Simulation-based e-Learning (SIMBeL)” (2002)
              4. Online Magazine Article: “Scenario-Based e-Learning (SBeL): A Step Beyond Traditional E-Learning We All Can Take” (2002)
              5. The Situational Learning Cycle: Foundation of Simulation Learning. “Part 1: Identifying and Combining Appropriate Learning Technologies” (2003)

              Immersive Learning Today: Tools and Resources

              1. Simwriter Simplicity
              2. Articulate Storyline
              3. Zebrazapps
              Comments (1)
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